Ich bin hoch erfreut, dasz der 'grosze' David Johnston sich 'herabgelassen' hat mir zu helfen und das auch noch miteiner sehr ausfuehrlichen Antrwort
-------- Original-Nachricht --------
> Datum: Mon, 5 Nov 2007 07:55:23 +0000
> Von: "David Johnston" <johnsto@gmail.com>
> An:
teos@gmx.de> Betreff: Re: blender3d smd export
> No, this is probably because you haven't assigned a material correctly.
>
> See step 6 here:
>
http://developer.valvesoftware.com/wiki ... th_Blender>
> It takes a while to get this step right, as the file has to be in
> exactly the right place, but eventually you'll work it out! What I did
> was look at the models in the sourcesdk_content directory to work out
> how Valve did it, and then applied the same for my own model.
>
> Don't forget you may need to close and re-open Hammer in order for it
> to pick the material up properly.
>
> -dave
>
> On 05/11/2007, TEO <teos@gmx.de> wrote:
> > Hello Dave,
> >
> > I've found your modified smd_export.py in the Valve Developers Wiki.
> > My compiled models appear always pink in the model viewer or Hammer.
> > Is the export script skipping the textures on the mesh assigned within
> > Blender3D?
> >
> > Greetings
> >
> > Teo
Mein weiteres Scheitern bzw. Verzweifeln an der fy_pool2k7 werde ich nachher (zu Hause) ein wenig beleuchten. Hier ist dann um Eure Mithilfe gebeten